using System; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.Water { [ExecuteInEditMode] [RequireComponent(typeof(WaterBase))] public class PlanarReflection : MonoBehaviour { public LayerMask reflectionMask; public bool reflectSkybox = false; public Color clearColor = Color.grey; public String reflectionSampler = "_ReflectionTex"; public float clipPlaneOffset = 0.07F; Vector3 m_Oldpos; Camera m_ReflectionCamera; Material m_SharedMaterial; Dictionary m_HelperCameras; public void Start() { m_SharedMaterial = ((WaterBase)gameObject.GetComponent(typeof(WaterBase))).sharedMaterial; } Camera CreateReflectionCameraFor(Camera cam) { String reflName = gameObject.name + "Reflection" + cam.name; GameObject go = GameObject.Find(reflName); if (!go) { go = new GameObject(reflName, typeof(Camera)); } if (!go.GetComponent(typeof(Camera))) { go.AddComponent(typeof(Camera)); } Camera reflectCamera = go.GetComponent(); reflectCamera.backgroundColor = clearColor; reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor; SetStandardCameraParameter(reflectCamera, reflectionMask); if (!reflectCamera.targetTexture) { reflectCamera.targetTexture = CreateTextureFor(cam); } return reflectCamera; } void SetStandardCameraParameter(Camera cam, LayerMask mask) { cam.cullingMask = mask & ~(1 << LayerMask.NameToLayer("Water")); cam.backgroundColor = Color.black; cam.enabled = false; } RenderTexture CreateTextureFor(Camera cam) { RenderTexture rt = new RenderTexture(Mathf.FloorToInt(cam.pixelWidth * 0.5F), Mathf.FloorToInt(cam.pixelHeight * 0.5F), 24); rt.hideFlags = HideFlags.DontSave; return rt; } public void RenderHelpCameras(Camera currentCam) { if (null == m_HelperCameras) { m_HelperCameras = new Dictionary(); } if (!m_HelperCameras.ContainsKey(currentCam)) { m_HelperCameras.Add(currentCam, false); } if (m_HelperCameras[currentCam]) { return; } if (!m_ReflectionCamera) { m_ReflectionCamera = CreateReflectionCameraFor(currentCam); } RenderReflectionFor(currentCam, m_ReflectionCamera); m_HelperCameras[currentCam] = true; } public void LateUpdate() { if (null != m_HelperCameras) { m_HelperCameras.Clear(); } } public void WaterTileBeingRendered(Transform tr, Camera currentCam) { RenderHelpCameras(currentCam); if (m_ReflectionCamera && m_SharedMaterial) { m_SharedMaterial.SetTexture(reflectionSampler, m_ReflectionCamera.targetTexture); } } public void OnEnable() { Shader.EnableKeyword("WATER_REFLECTIVE"); Shader.DisableKeyword("WATER_SIMPLE"); } public void OnDisable() { Shader.EnableKeyword("WATER_SIMPLE"); Shader.DisableKeyword("WATER_REFLECTIVE"); } void RenderReflectionFor(Camera cam, Camera reflectCamera) { if (!reflectCamera) { return; } if (m_SharedMaterial && !m_SharedMaterial.HasProperty(reflectionSampler)) { return; } reflectCamera.cullingMask = reflectionMask & ~(1 << LayerMask.NameToLayer("Water")); SaneCameraSettings(reflectCamera); reflectCamera.backgroundColor = clearColor; reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor; if (reflectSkybox) { if (cam.gameObject.GetComponent(typeof(Skybox))) { Skybox sb = (Skybox)reflectCamera.gameObject.GetComponent(typeof(Skybox)); if (!sb) { sb = (Skybox)reflectCamera.gameObject.AddComponent(typeof(Skybox)); } sb.material = ((Skybox)cam.GetComponent(typeof(Skybox))).material; } } GL.invertCulling = true; Transform reflectiveSurface = transform; //waterHeight; Vector3 eulerA = cam.transform.eulerAngles; reflectCamera.transform.eulerAngles = new Vector3(-eulerA.x, eulerA.y, eulerA.z); reflectCamera.transform.position = cam.transform.position; Vector3 pos = reflectiveSurface.transform.position; pos.y = reflectiveSurface.position.y; Vector3 normal = reflectiveSurface.transform.up; float d = -Vector3.Dot(normal, pos) - clipPlaneOffset; Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d); Matrix4x4 reflection = Matrix4x4.zero; reflection = CalculateReflectionMatrix(reflection, reflectionPlane); m_Oldpos = cam.transform.position; Vector3 newpos = reflection.MultiplyPoint(m_Oldpos); reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection; Vector4 clipPlane = CameraSpacePlane(reflectCamera, pos, normal, 1.0f); Matrix4x4 projection = cam.projectionMatrix; projection = CalculateObliqueMatrix(projection, clipPlane); reflectCamera.projectionMatrix = projection; reflectCamera.transform.position = newpos; Vector3 euler = cam.transform.eulerAngles; reflectCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z); reflectCamera.Render(); GL.invertCulling = false; } void SaneCameraSettings(Camera helperCam) { helperCam.depthTextureMode = DepthTextureMode.None; helperCam.backgroundColor = Color.black; helperCam.clearFlags = CameraClearFlags.SolidColor; helperCam.renderingPath = RenderingPath.Forward; } static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane) { Vector4 q = projection.inverse * new Vector4( Sgn(clipPlane.x), Sgn(clipPlane.y), 1.0F, 1.0F ); Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q))); // third row = clip plane - fourth row projection[2] = c.x - projection[3]; projection[6] = c.y - projection[7]; projection[10] = c.z - projection[11]; projection[14] = c.w - projection[15]; return projection; } static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane) { reflectionMat.m00 = (1.0F - 2.0F * plane[0] * plane[0]); reflectionMat.m01 = (- 2.0F * plane[0] * plane[1]); reflectionMat.m02 = (- 2.0F * plane[0] * plane[2]); reflectionMat.m03 = (- 2.0F * plane[3] * plane[0]); reflectionMat.m10 = (- 2.0F * plane[1] * plane[0]); reflectionMat.m11 = (1.0F - 2.0F * plane[1] * plane[1]); reflectionMat.m12 = (- 2.0F * plane[1] * plane[2]); reflectionMat.m13 = (- 2.0F * plane[3] * plane[1]); reflectionMat.m20 = (- 2.0F * plane[2] * plane[0]); reflectionMat.m21 = (- 2.0F * plane[2] * plane[1]); reflectionMat.m22 = (1.0F - 2.0F * plane[2] * plane[2]); reflectionMat.m23 = (- 2.0F * plane[3] * plane[2]); reflectionMat.m30 = 0.0F; reflectionMat.m31 = 0.0F; reflectionMat.m32 = 0.0F; reflectionMat.m33 = 1.0F; return reflectionMat; } static float Sgn(float a) { if (a > 0.0F) { return 1.0F; } if (a < 0.0F) { return -1.0F; } return 0.0F; } Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) { Vector3 offsetPos = pos + normal * clipPlaneOffset; Matrix4x4 m = cam.worldToCameraMatrix; Vector3 cpos = m.MultiplyPoint(offsetPos); Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign; return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); } } }